Racing & Tracks

Keeping your track straight

It doesn’t matter if you have a 50-foot roll of track or segmented track, keeping things straight can be a chore. Whether it’s because of hours after hours of racing, or because of your children (or in my case, dogs), your race track won’t stay straight, so what do you do?

6 Comments | Thursday, September 9th, 2010

Creating good races

People watch sports for two reasons: To cheer for their favorite team/player, and to see the unexpected. These two things must exist to get people interested in the event and to have any chance of them coming back for the next one. And while it’s far from being a sport, the same rules apply to [...]

1 Comment | Friday, May 7th, 2010

Why it wins: 1965 Mustang Fastback

The Ford Mustang is a car that needs no introduction. It’s popularity has pretty much been on track since 1964, but it wasn’t until 1965 that things started to get interesting for the muscle car. However, it wasn’t until 1968 that things started getting fun for Hot Wheels kids.
While the 1965 Mustang Fastback wasn’t on [...]

No Comments | Thursday, April 22nd, 2010

Hot Wheels racing at TMA Toy Reviews

I managed to get my foot in the door at TMA Toy Reviews as a guest blogger and was asked to write about Hot Wheels. Unfortunately, guest policy didn’t allow me to post any links directly to Redline Derby, but any chance to get diecast racing and fun in front of others is a win!

No Comments | Wednesday, March 31st, 2010

Welcome to the Fantasy League

Opening day of the Redline Derby Racing Fantasy League is here! It’s time to pick your cars, scout the competition, crunch some numbers, and do some racing! The first race in Sunday, April 11.

No Comments | Sunday, March 28th, 2010

A ranking system for derby racing

I have received lots of feedback about the new Fantasy Racing League. Both diecast collectors/racers and even casual friends that had no interest in racing before now, have all given me feedback on what they think. Lots of it has been positive, but some of it highlighted a few shortcomings in the game design. And [...]

No Comments | Sunday, March 14th, 2010