Falken - 24 Hours of LeMans - LMP2 Mazda Furai (FINISHED)

Saturday, March 1st, 2025
Hosted by Canadian Driving Club | Marcus Firegone
View race results
MarcusFiregone Thursday, 2/27/2025

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OVERVIEW

1:64 Scale Diecast Racing with the look and feel of real world racing using the revolutionary GRID-6 Formation over a 24 hours time-lapse.  Originally part of the Falken - GT Endurance & Prototype Race Series - 24 Hours of LeMans Inspired Diecast Racing, announced in September of 2021, I have decided to run these LMP2 cars on their own and change up the Race Format to make it 24 hours.

The 24 Hours of Le Mans, originally the Grand Prix of Speed and Endurance, probably the world’s best-known automobile race, has run annually since 1923. Since 1928 the winner has been the car that travels the greatest distance in a 24-hour time period. Here we race Diecast Cars for 7 Laps ... to win, you must be able to complete all 7 laps and be the first to cross the line. It is a test of Speed and Endurance!

Since these cars have been sitting for two years, my appologies, it will be interesting to see how they perform.  I have made no modifications to these original entries.  Anything can go wrong, dry lube and glue can expire and tungston puddy if used can leak out and destroy the wheels and axels.

Rules & restrictions

  • Unlimited weight for P2 (no min/max weight restriction)
  • Casting must remain intact: no visible weights & original casting design
  • Undercarage modifications are allowed as long as it is not visible from above
  • Windows can be blackened from the inside to conceil weights.
  • 1 Entry per Person (Team/Driver/Car)
  • No restrictions on Wheels, Axles or Weights (Black/Gray Wheels, i.e.: NOT clear or orange)
  • Add your own car number for the P2 entries
  • Falken - Livery, decals, and/or wheels NOT required but allowed.
  • Dry lube only

Dates & deadlines

All entries where already received in 2022, this event is FULL.

Track

This is no longer a multi-track event.  Cars will be raced once over a 24 hour period of time and the winner is the first one to cross the finish line on the last lap.

Snow Valley East - Ontario Canada

Race format and scoring

Using the GRID-6 Formation with breakaway Tournament Rules.  Creating a 6 car grid consisting af a single set of 6 cars, 2 lanes wide and 3 cars deep.  All cars must complete the full 24 hours to win (approximately 27 laps).  Car will qualify for their starting positions but will then move up or down the race order based on passing and DNFs.  Cars that don't land on their wheels "crash", are eliminated.  Cars that go off track or stall on track, will be moved to the front of the next "Group", so as they are not run with the lead group but run instead after the lead group.  Cars only move up Groups if there is a Crash or a multi-car DNF that forces a race restart "Red Flag".  (Same rules as the 2025 Formula $pecial, as seen with the LeMans Legends, will be applied)

Penalties/DNF

If a car fails to meet any of the restrictions listed above, the car may be subject to disqualification. We will work with the Team/Driver to resolve any such problems.

Cars that fail to run or fit on the track, or that happen to break during racing, will forfeit their matches. Cars that arrive broken or that break during racing will attempt to be minimally repaired before the racing begins/continues. Teams/Drivers may replace a car during the season by notifying the tournament host and sending in a replacement car.

Race Weekend

Cars qualify for the race in advance and is not released as a video.  Highlights of the qualifying will be included in the Pre-Race video.  Individual qualifying videos are available upon request.  Each car gets two runs down the track with their best time counting towards their qualifying time.  Cars start the race based on the fastest to slowest qualifying times.  Secondary qualifying times are used in the event of tie breaker.  

Saturday 15:55 (4 PM) - Pre-Race & Race Start at 16:00

  • Pre-Race info and "Walk the Track"
  • Cars complete 3 laps on the track

Saturday 20:00 (8 PM) - 4 Hour Check Point

  • Highlights of Lap 4 plus 3 additional laps on the track

Saturday 24:00 (Midnight) - 8 Hour Check Point

  • Highlights of Lap 8 plus 3 additional laps on the track

Sunday 04:00 (4 AM) - 12 Hour Check Point

  • Highlights of Lap 12 plus 3 additional laps on the track

Sunday 08:00 (8 AM) - 16 Hour Check Point

  • Highlights of Lap 16 plus 3 additional laps on the track

Sunday 12:00 (noon) - 20 Hour Check Point

  • Highlights of Lap 20 plus 3 additional laps on the track

Sunday 16:00 (4 PM) - Race Finish & After Race

  • Highlights of Lap 24 plus 3 additional laps on the track
  • After Race

Sunday 20:00 (8 PM) - Complete Race (Highlights)

  • Pre-Race & Race Start at 16:00
  • 4 Hour Check Point
  • 8 Hour Check Point
  • 12 Hour Check Point
  • 16 Hour Check Point
  • 20 Hour Check Point
  • Race Finish & After Race

DNFs:

If any car goes off track and lands on its wheels, it is moved back to the 1st position of the next Group.  For a car in Group 1, a new Group, Group 2, would be created.  So, a Group 1 car would move back to Group 2 (technically P7).  If any car DNFs from Group 2, that car is eliminated from the race.

If a single car stops on the track, it is moved to the side and treated as if it went off track and landed on its wheels.

If a car stops on track or goes off track and lands on its wheels from Group 2 it is removed from the race and considered retired from the race.

If a car crashes, landing on its roof or side, it is removed from the race.

If a car crashes on track (even just over-haning the track) or multiple cars come to a stop together on the track, a Red Flag is called.  This stops the race immediately, no more Groups, if there are any, go down the track.  That is the end of the current lap.

Breakaway:

The concept of the breakaway is this, cars DO NOT move up Groups unless there is a Red Flag event.  So, if the lead group, Group 1, losses 5 cars due to going off track, the remaining car will continue to be the only car in Group 1 until such time as a Red Flag event occurs (see DNFs & Red Flag for more details).

Red Flag:

If a car crashes on track (even just overhanging the track) or multiple cars come to a stop together on the track, a Red Flag is called. This stops the race immediately, no more Groups, if there are any, go down the track. That is the end of the current Lap.

The Group or Groups that completed their Lap are put into their new positions based on how they finished and any Groups that did not get to run the lap remain in their original positions.

During the Red Flag, cars queue up behind the pace car and gaps are filled.  Thus, Group 2 cars move up to Group 1 if there are spots available, resulting in a condenced field of just one Group.  The next Lap is run in this new order.

If the final Lap has a Red Flag event, the race is over, the cars are regrouped as above as their final positions.  Basically, the race ends when the 24 hours is up.

Points Awarded:

There are no points.  The car that finishes 1st is the winner!

Teams, Drivers & the their Rides

Underdogs_Unleased (U_U), The EH-Team and Cheap Thrills Racing are the only 3 cars that I received for this event.  I personally added "Bandit", Cobra and Sweet JP.  These last 3 cars are stock, with no weight added.  I opened Bandit's car and painted the "glass" from the inside so that it would look better.  For the second qualifying lap I added dry lube to these 3 cars, Bandit, Cobra & Sweet JP to help improve their time.  So it is 3 two year old cars with unlimited weight vs 3 stock cars with fresh dry lube.  Let's see how the match up.


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