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Questions on aerodynamic enhancement

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RayRaySugar 8/1/26

Aero certainly does matter. Has anyone else noticed that a slightly slower car can keep pace with a faster car on single lane when drafting behind it? When I first started in the hobby, I set up 60' of track and experimented many, many times as to how even in a 1/64th scale can be affected by air pressure. Do the same and set up a box fan at the end of your drag strip blowing up the track and you will, 100%, see slower times. It's even noticeable with the fan on low. I did. Think of allll of the top drag racers in this hobby as well as pinewood derby racers for years and years and they all will tell you the same thing: aerodynamics do matter. Open track? A well balanced and smooth running build will most certainly beat an average aero car most of the time. Essentially, in racing open track aerodynamics may have a miniscule effect. In drag racing, it most certainly does.


  • Excellent insight, thank you. — alva1370
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GspeedR 8/2/26

IMO, aerodynamics would play a bigger part of the performance equation in 1/64th scale if the vehicles were travelling @ higher speeds over a longer duration. Small, subtle changes in bodywork are less likely of making a noticable difference because the cars are tiny and are not going fast enough for aerodynamic pressures to be influential. However, when all other factors are equal(...and they often are) you might see a performance increase with dramatic differences in frontal area. Less frontal area is always better. If you were racing a Thunder Roller against an El Segundo Coupe with weight and rolling resistance factors being equal, the smaller coupe will be displacing much less air than the big rig and should have a slight advantage. But keep in mind that aero advantages are easily erased by poor tracking/rail riding, so you're still relying on a clean run.


  • You have hit the nail on the head. If put a 1/64 scale diecast car in a wind tunnel and simulate its travel at diecast speeds (not full-scale speeds) you'll quickly learn that the compression of air over the body is pretty insignificant. Why? Because of the speed. Take that same model and run it at full-scale speeds and you'll find there's a measurable compressive build-up (i.e. aerodynamic drag). That is why putting a very small-scale Boeing 747 in a transonic wind tunnel provided accurate predictions on flying characteristics. — GravityThrottleRacing

Very interesting guys!! 

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Candlepins 8/6/26

It's settled then. Someone will have to make a track inside of a vacuum chamber and completely eliminate the variable of aerodynamics. For fairness and for science. 

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GBURacing 8/7/26

20 runs with windows down(taped down during runs) and 20 runs with windows up, and the Speed Seeker was on average .095 faster with the windows down. That's not a lot of difference time wise, but could be all the difference on a 1:64 scale race.


  • .095sec is huge in a drag race. That's typically enough to gap the opponent — RancidCactus
  • 9 100ths is right onbthe cusp of being in the 1000'ths of a second, so that's no gapping speed...however 9 tenths of a second and I'd agree. Needless to say, ut was faster with the windows down. — GBURacing
  • For instance, on my track a race that finishes 2.134 to 2.135 looks like a tie, so .095 isn't gapping the opponent. — GBURacing
  • .095 is nearly a tenth. Did you mean .0095sec? — RancidCactus
  • I did the math wrong...just under a 1000th but still faster than with the windows up. — GBURacing
  • Yeah even a ten thousand improvement is worth the effort — RancidCactus
  • Worth remembering, that math happened in a straight line drag track... — redlinederby
  • Absolutely and with the curves scrubbing speed off cars on open track, I'm not sure aerodynamics really come into play. tr — GBURacing
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GspeedR Yesterday

While watching a diecast drag race video on YouTube recently, the host commented on how he witnessed consistently lower ETs on vehicles making solo runs rather than heads up, side-by-side racing. This raises the question on the effects of turbulence generated by the vehicles in motion. Our cars may not be travelling fast enough the reap the benefits of downforce, but they're still displacing air and developing a pressure wake. Big, boxy front ends can displace more air and develop higher pressures. Anyone who has driven on the interstate with large trucks knows how the lateral wake pressures from a speeding big rig can affect a regular sized motor vehicle. You can feel the influence of the turbulent air as you drive along side it and may have to apply steering and throttle corrections to overcome it. And finally, you can feel the resistance lift and control restored once you complete the pass and reach 'clean air'. The same comes into play in 1/64th scale except we obviously can't rely on steering for control or an engine for additional power. Often enough, a passing diecast vehicle will maintain an adequate amount of kinetic power to overcome the turbulent pressure and complete that pass. But there are senarios where the pressures developed by the leading vehicle are high and the kinetic power of the passing vehicle is marginal. In those cases, aerodynamics are, indeed, having a direct affect on real world performance.


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