Page 2 of 2

Damnation Alley - Build Journal

Jump to first page

View member profile
LeagueofSpeed 5/9/19
Event coordinator

The Loop section is being pulled from the Damnation Alley build...the success rate for the cars was just to low for a mail-in race track...trust me, I've tested...changed the Drop from 4' @ 30" to 6' @ 42"...changed the loops in the Loop section and the the success rate for a run end to end is less than 50% for a majority of the castings...and that's just not fair in the spirit of competition. I may revisit the Loop section in the future, but a track in the RLD family of tracks needs to be fun and fair for all levels of builders and racers.

Peace and Speed - League of Speed. 

  • Probably a good call. I had a similar experience when I was experimenting with a loop, the success rate was woeful. — PeteB
  • I feel like I did all I could and track building is my forte...so, I can rest easy knowing I tried everything at my disposal. — LeagueofSpeed
View member profile
LeagueofSpeed 5/9/19
Event coordinator

Redoing the Transition now...so just about done with this build.

  • Where'd you get that plastic transition piece? I need to get me one of those! — WorpeX
View member profile
LeagueofSpeed 5/9/19
Event coordinator

Those are the launch ramps in the Jump sets turned around backwards.

  • You have to cut some of the feet away from each one where they meet in the center to keep the lanes side by side — LeagueofSpeed
  • They are my Transition for Tobacco Road, Bootleg Run and now Damnation Alley — LeagueofSpeed

to join the conversation or sign-up now