After some feedback from you guys and a night spent thinking about what would be fun while staying manageable, I think I have a pretty solid outline for what Fantasy League 2.0 will be. Please read through and submit your feedback. Much like with Fantasy League 1.0, your comments will help shape the league.
None of this is set in stone yet, but I have to start building soon to get things done and ready by July.
Fantasy League 1.0
The current Fantasy League is all about "owning" cars and having them race. This is fun but we quickly ran into some limitations of the system. I also think the concept of adding cars to garages and classes limited accessibility from casual players...it required too much micro management. The current version is a lot of fun but if we want the game to grow, it can't continue down the same path. The next version of the game should take it to the next level without worry.
Fantasy League 2.0
The goal of 2.0 is to simplify things while keeping it fun. I want the hardcore fans (you guys) to have fun while making the game quick and easy enough for passers by, hopefully showing them some diecast fun and getting them involved with the hobby.
There will be weekly tournaments of 16-cars. Cars are selected randomly from The Lot and seeded randomly in the bracket. The first round match-ups will be posted at least 4 days before the race date. Tournaments of this size also lend themselves to themed tournaments, like all-Ferrari, muscle cars only, manufactuer tournaments, etc. Having smaller tournaments like this also opens up the chance of having multiple races per week instead of just one on the weekend.
Players pick the winners
Players will fill out a bracket for each tournament choosing the winners (think like March Madness).
Players will get points for every match-up they pick correctly. Points are tiered per round (5,10,25,etc.)
This voting will also be available to non-players, but obviously they won't get any points.
Buying cars to increase your winnings
Players can "buy" cars off The Lot using their points. Cars are added to their garage.
If a car in your garage ends up in a tournament, you earn double points for each win (10,20,50, etc.)
Garages are unlimited, players want to try and collect as many cars as possible. All cars can be owned by every player, there are no unique owners.
Car prices will be determined by their rating; slowers cars will be less, faster cars more.
And just like now, new cars will be added regularly as I buy them myself and receive donations.
Achievement points and unlockable cars
There will be in-game achievement goals that will result in bonus points and unlocking cars that aren't otherwise available on The Lot. Players will get badges to denote their accomplishments. Some possible achievement goals might be things like, picking a car that wins the tournament, perfect bracket selection, having a combination of cars in your garage, etc.
In addition to the weekly tournament racing, players can choose to challenge other players to heads-up races. Players can place point bets and winner-takes-all. There are also other possibilities here like racing for pinks where the loser has a car removed from their garage and the winner gets it for free.
There will also be open trading of cars between players. This would not have to remove the car from your garage, it would just add it to their garage for free. Trades wouldn't necessarily be one-to-one. You could ask someone to trade two of their cars for one of yours. There's still some thinking to do here, but I think it will work even at a basic level.
Winning the game
I still plan on having the Fantasy League work in seasons but the length may be extended, and the player with the most points at the end will be the reigning champion. Ideally I'd like to offer the champion of one season some sort of perk in the next season, maybe a free car added to their garage or something...not sure yet but that possibility exists.
And that's Fantasy League 2.0 in a nutshell. I tried to boil it down to what is simple and fun while keeping the whole thing manageable for myself given my collection of cars and time available. In this version the number of players that can join is not limited by the size of my car collection, which is what has caused the current 1.0 league to run into some issues.
Let me know what you think. There is lots of room for improvement and changes on these basic ideas, so lets hear em!