That Vulcan Chevy - KotM Build

72_Chevy_C10 Saturday, 2/9/2019

That Vulcan Chevy.. 

Hey Guys,

It's been quite a while since I've done a build thread. And, since I have a little down time this weekend, I decided to build a car for the King of the Mountain series. 

Since this '58 Chevy is done up in Star Trek livery, featuring Mr Spock, I've decided to call the car, 'That Vulcan Chevy'.

After taking the car apart, I ground the center pin off the chassis to make it easier to lay the led in the car. As you can see, I'm using axle tubes to get the wheels spaced out slightly beyond the width of the body. You might notice that I am holding the axle tube in place with a 2-56 screw...since this car will be weighing quite a bit.

I drilled the rivets with a 1/16" drill bit and tapped them with a 2-56 tap. The body will be held in place with 2, 2-56 x 1/8" button head screws. This is a nice way to work because you can take the body on and off, securing it in it's final position...so, you can clearance the wheel wells...

The original wheels were tucked up under the body, but you don't want that with a race car. If the body scrubs the wall of the track, you will lose a lot of speed. But, if the wheels are rubbing the wall, you will lose less.

I might fit the rear wheel tonight, but they will take a massive amount of clearance work...so, I might just get started fitting the rears. Once the wheels are mounted, it's on to sanding and polishing. Then, we'll see how much lead I can fit in this thing.



Discussion

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72_Chevy_C10 2/10/19

Just a quick update the morning...I clearanced the rear wheel wells and got the body sitting down on the chassis. 

I have to admit, I kinda like the way this thing sits...looks pretty mean. Of course, that means nothing when it comes to going fast. I'll be spending a while today tweaking the axles into place and sanding the wheels. Not to mention, shaping the lead...with a hammer..so it will sit down in the chassis. Trying to keep the center of gravity do low on this thing.


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NDeavers80 2/10/19

My next KOTM car.  


  • The "wagon train" has begun... Go get em Clark! — Traction-Event
  • Ive got 2 in line already. I want to see how they do. However both tested slower than this one has. — NDeavers80
  • Going for a new world landspeed record. Kids do not try this at I'm a trained professional. Don't put that stuff on my sled clark I don't got nothin between me and the ground except a piece of government plastic. — SavageSpeeder
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72_Chevy_C10 2/10/19

I'm going that extra, little, step with this one...I, actually ground all the detail off the bottom of the chassis and polished it. I know that it isn't perfect, but I could have spent the next couple hours getting it 'perfect'. I just wanted to clean it up because she is sitting pretty low.

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72_Chevy_C10 2/10/19

So, this is pretty good for today...the chassis smoothed out and the weights added...surprisingly, the body still fits...

She's going to weight right around 140 grams when she is all finished up. I'll polish the axles and sand the wheels over the next couple days...and I'll get 'That Vulcan Chevy' headed west.


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72_Chevy_C10 2/13/19

Well, That Vulcan Chevy is, pretty much, finished up...the wheels are sanded and the axles are polished. I just need to JB Weld the axles in place to give them a little more strength.

Is it fast? Yeah, it's pretty quick. Is it fast enough? I kinda doubt it...the Spawn car covers it by about a car length. I'll probably still send it in because open track races are funny things. But, should I send one more car...or, should I say, Truck?

This bad boy is actually the fastest vehicle I have. It is a '67 Chevy that was lengthened to a long bed and put on a Nerve Hammer chassis. This truck was the winner of the first Modified race, up in Rhode Island, over one of Voxxer's cars. So, this one might just be taking a ride to the West Coast...we'll see :)


  • Wagon has a great stance. Looking forward to your runs. — Traction-Event
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72_Chevy_C10 4/12/19

I'm just bumping this thread to the top, in case anyone is interested in it after it's KotM appearance 


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